|
Page Last Updated: 23/11/99
| |
|
|
'Horror' |
|
Image Description When the 'Horror' topic was announced, I was reading Martin Gilbert's history of the first world war (ISBN: 0006376665). I was so shocked and horrified at the scale of the loss of life in the war that I knew instantly what my image would reflect. In the end I decided to produce a scene showing one of the many cemeteries where the dead from both world wars are buried. The final image is based on an image on the Commonwealth War Grave Commission web site (http://www.cwgc.org/). That image is included in the zip. Thanks to Glenn McCarter for kindly allowing me to use his rose model from his 'The Drama of Cinema' IRTC entry. As usual, there are many things I would like to tweak, given the time. The first would be to add inscriptions to the headstones. Second, replacing the rose with a poppy would be a little more appropriate. Other minor alterations would be to improve the lighting, soil colouring and headstone texture. Image Notes Starting from the top... Sky: The sky was based on Jaime Vives Piqueres' sky ideas first seen in his Canyon image. Instead of his single cloud layer, I created three layers at various heights, with different textures to try and create different cloud effects. Trees: The trees were produced from Laurens Lapre's LParser. Headstones: The headstones are CSG objects which are created, textured and placed by a macro. There is a significant artefact when performing the CSG operation to remove the cross which I can't seem to fathom... I think I can feel a question to the IRTC mailing list coming on. Rose: As already mentioned, the rose model was created by Glenn McCarter and is used with his permission. See his text file for his 'The Drama of Cinema' IRTC entry for a description of how it was created. Soil: The soil is created from 2 heightfields, with the second a mirror image of the first. 10 of each type and joined together and textured to form each strip and then placed in the scene. Grass: The grass is based on a macro created by Giles Tran. There are 2 different types of patch which are randomly rotated and placed so that patches are only placed where they can be seen. Each patch of grass contains 625 individual blades of grass... helps explain the large object count for the scene (279748). Each blade of grass is a mesh object. Comments There were some very useful comments submitted for the image: From
One of the things I wanted to add to the image was engravings on the headstones of the names of real people who died in the war. I think this would have given a greater personal connection to the horror and make it more immediate. Without this, I think I agree that showing more headstones would have been better. Thanks for the comments about the stones and grass. The grass is based on work done by Giles Tran, so is not really down to me. As for random tilting and placement, my placement macro does that! From
I couldn't think of a 'traditional' horror image that I would have been comfortable submitting for this round. From
I was disapointed with the lighting, but the general sky was close to what I wanted. From
Thanks for your comments. I know other people have done similar images, but this is the first time I have tried. If I had more time and skill, maybe a better, less sterile image would have resulted. From
As I've mentioned, given the state of the image, more stones would have been better. The placement of the crosses was intentional. Looking at pictures, the symbols are randomly placed. From
Thanks. From
Thank you again, but I can't take real credit for the grass... From
There are a few more things I would have liked to add to the image which would have added more, but still kept the image mostly the same. From
Yes. They need names and regiment insignia and maybe some other text. From
Again, I agree that the image has ended up a little sterile. Maybe by completing work on the headstones and personalising the image, the effect would be less stark. From
As I've mentioned, I am disappointed with the lighting. From
Thanks. From
There are two similar images in recent rounds - '20c Rip' by Richard Morton in the History round and 'Monument' by Kevin Lancy in the Landmarks round - but this is the first time I have tried to do such an image. The render time comes from the grass. Each patch of grass you can see in the image is constructed from individual blades, even the grass in the distance. The construction and placement of the headstones counts for very little compared to the grass. Without the grass, the image renders in under an hour. From
Yup, the image needs more. |